top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

AI & Maze Generation

Project Type

C#, Unity

Date

July 2024

In this project I created an algorithm to generate fractal mazes. The algorithm has multiple parameters that can alter the size and complexity of the maze. I also created an implementation of Dijkstra's algorithm to navigate a sprite through the maze. The yellow and blue gradient represent Voronoi data generated to provide weighting to the Dijkstra nodes. Yellow nodes are less costly to traverse than blue nodes.

bottom of page