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I'm Jesse McConnell

My lifelong passion for video games has driven me towards the industry of development. At first I was just modding games and watching tutorials, but soon after I took the plunge into C++, C#, Unreal, and Unity.

digital, C++, software, programming, cod

Jesse McConnell

GAME PROGRAMMER

Email:

EDUCATION

EDUCATION

2023-2026

ADVANCED DIPLOMA, GAME PROGRAMING

GEORGE BROWN COLLEGE

Resume

RESUME

Highlights Of Qualifications

  • Extensive knowledge of Unreal Engine and its features and modules.

  • Adept at linear algebra, logic, and physics.

  • Experienced with multiple source control systems like Git, and Perforce.

  • Employed optimized processing techniques such as multithreading, SIMD operations, and compute shaders.

Technical Skills

  • Proficient in modern C++, Python, C#, and Swift

  • Skilled with Unreal, Unity, Construct, and SpriteKit

  • Utilized other pipeline software like Substance, Reallusion CC, Daz, and Blender.

  • Familiar shader languages and graphs, HLSL, GLSL, Unity Shader Graph, Unreal Material Editor, and the Blender Shader Editor.

Academic Experience

  • Programmed AI, graphics, shaders, and physics.

  • Applied a thorough knowledge of linear algebra in graphics programming, gameplay physics, and procedurally generated environments.

  • 2D projects: numerous side-scrolling platformers and top-down adventure games.

  • 3D projects: pinball, vehicle sim, and a tycoon/business simulator.

CONTACT
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